genetic algorithm v21     misc, boxcar 2d v2.1   Comments6   </3
<<
random    
  • Currently 2.85/5
  • 1
  • 2
  • 3
  • 4
  • 5
(60 votes)
>>

hide this

 

 

 

check help page for viewing genetic_algorithm_v21.swf in full screen

 

 

asG: blaa yea it's finally back (March 9, 2011, 8:06 am)

Stalkking: You can always go to their webpage for the latest version: http://boxcar2d.com/ It's getting better and better =] (March 9, 2011, 10:37 am)

Anonymous: You would think that "does not have wheels" would be grounds for automatic disqualification, but the first few generations seem to have that problem. (March 9, 2011, 3:24 pm)

8888: Shouldn't there be an intelligence feature so it doesn't do shit like, put wheels inside the polygons? or spawn on its back? or something stupid. At least after a few generations. I let this run overnight and got 160 generations going. The statistics were horrible. It kept fluxing up and down and up and down. I was half hoping I'd see this sort of "evolve" into better cars that could actually climb a blaaing hill properly. But still on nearly every generation, the first 2 cars capped at 234.9 (before the time ran out) and only one or two cars in the middle of it all made it close to that area. (March 10, 2011, 10:45 am)

anon: #4 http://boxcar2d.com/faq.html#a1.2 (March 10, 2011, 2:54 pm)

dimitri: #5 that's just bad programming. (March 10, 2011, 9:15 pm)

 

 

All comments can be found from here: Comments for genetic_algorithm_v21.swf

 

(Misc - boxcar 2d v2.1)

Navigation: Dagobah Flash Gallery

 

 

 

 

Tags for genetic_algorithm_v21.swf: Misc - boxcar 2d v2.1

 

 

Flash Gallery

hide this