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Anonymous: > epic Solstice title theme, but resets every a bomb is placed so you just get the crappy part > that wizard gif > Bomberman clone with one level and no powerups > those beautiful terrain tiles > bombs don't chain > game over sound is someone filling a jug at a faucet > what password section? > meme arrows on Dagobah (March 3, 2014, 5:55 pm) megamagicmonkey: I accidentally rated this a 2. (March 4, 2014, 9:25 am) Anonymous: My god this is some beautiful code: var _local4:CAct; var _local5:int = _arg1.file.readAInt(); switch (_local5){ case ((0 << 16) | 0xFFFF): _local4 = new ACT_SKIP(); break; case ((1 << 16) | 0xFFFF): break; case ((3 << 16) | 0xFFFF): break; case ((4 << 16) | 0xFFFF): break; case ((5 << 16) | 0xFFFF): break; case ((6 << 16) | 0xFFFF): break; case ((7 << 16) | 0xFFFF): break; case ((14 << 16) | 0xFFFF): break; case ((15 << 16) | 0xFFFF): break; case ((16 << 16) | 0xFFFF): break; case ((17 << 16) | 0xFFFF): break; case ((19 << 16) | 0xFFFF): break; case ((23 << 16) | 0xFFFF): _local4 = new ACT_SKIP(); break; case ((24 << 16) | 0xFFFF): _local4 = new ACT_SKIP(); break; case ((0 << 16) | 65534): _local4 = new ACT_PLAYSAMPLE(); break; case ((1 << 16) | 65534): break; case ((4 << 16) | 65534): break; case ((6 << 16) | 65534): _local4 = new ACT_STOPSPESAMPLE(); break; case ((7 << 16) | 65534): break; case ((8 << 16) | 65534): break; case ((11 << 16) | 65534): break; case ((12 << 16) | 65534): break; case ((13 << 16) | 65534): break; case ((14 << 16) | 65534): break; case ((15 << 16) | 65534): break; case ((16 << 16) | 65534): break; case ((17 << 16) | 65534): break; case ((18 << 16) | 65534): break; case ((19 << 16) | 65534): break; case ((20 << 16) | 65534): break; case ((21 << 16) | 65534): break; case ((22 << 16) | 65534): _local4 = new ACT_SETSAMPLEMAINPAN(); break; case ((23 << 16) | 65534): break; case ((24 << 16) | 65534): break; case ((25 << 16) | 65534): break; case ((30 << 16) | 65534): break; case ((31 << 16) | 65534): break; case ((0 << 16) | 65533): _local4 = new ACT_NEXTLEVEL(); break; case ((1 << 16) | 65533): break; case ((2 << 16) | 65533): _local4 = new ACT_GOLEVEL(); break; case ((3 << 16) | 65533): break; case ((4 << 16) | 65533): break; case ((5 << 16) | 65533): break; case ((6 << 16) | 65533): _local4 = new ACT_RESTARTLEVEL(); break; case ((7 << 16) | 65533): break; case ((8 << 16) | 65533): break; case ((9 << 16) | 65533): break; case ((16 << 16) | 65533): break; case ((17 << 16) | 65533): break; case ((18 << 16) | 65533): break; case ((21 << 16) | 65533): break; case ((22 << 16) | 65533): break; case ((23 << 16) | 65533): break; case ((24 << 16) | 65533): break; case ((25 << 16) | 65533): break; case ((26 << 16) | 65533): break; case ((27 << 16) | 65533): break; case ((31 << 16) | 65533): break; case ((32 << 16) | 65533): _local4 = new ACT_SETFRAMEEFFECT(); break; case ((33 << 16) | 65533): _local4 = new ACT_SKIP(); break; case ((34 << 16) | 65533): _local4 = new ACT_SKIP(); break; case ((35 << 16) | 65533): _local4 = new ACT_SETFRAMEALPHACOEF(); break; case ((36 << 16) | 65533): _local4 = new ACT_SETFRAMERGBCOEF(); break; case ((0 << 16) | 65532): break; case ((0 << 16) | 65530): break; case ((1 << 16) | 65530): break; case ((0 << 16) | 65529): break; case ((1 << 16) | 65529): break; case ((2 << 16) | 65529): break; case ((3 << 16) | 65529): break; case ((4 << 16) | 65529): break; case ((5 << 16) | 65529): _local4 = new ACT_ADDLIVES(); break; case ((6 << 16) | 65529): break; case ((7 << 16) | 65529): _local4 = new ACT_SUBLIVES(); break; case ((8 << 16) | 65529): break; case ((9 << 16) | 65529): break; case ((10 << 16) | 65529): break; case ((0 << 16) | 65531): _local4 = new ACT_CREATE(); break; case (((80 + 0) << 16) | 3): break; case (((80 + 1) << 16) | 3): break; case (((80 + 2) << 16) | 3): break; case (((80 + 3) << 16) | 3): break; case (((80 + 4) << 16) | 3): break; case (((80 + 5) << 16) | 3): break; case (((80 + 6) << 16) | 3): break; case (((80 + 7) << 16) | 3): break; case (((80 + 8) << 16) | 3): break; case (((80 + 0) << 16) | 2): break; case (((80 + 1) << 16) | 2): break; case (((80 + 2) << 16) | 2): break; case (((80 + 3) << 16) | 2): break; case (((80 + 4) << 16) | 2): break; case (((80 + 5) << 16) | 2): break; case (((80 + 6) << 16) | 2): break; case (((80 + 7) << 16) | 2): break; case (((80 + 8) << 16) | 2): break; case (((80 + 0) << 16) | 7): _local4 = new ACT_CSETVALUE(); break; case (((80 + 1) << 16) | 7): _local4 = new ACT_CADDVALUE(); break; case (((80 + 2) << 16) | 7): _local4 = new ACT_CSUBVALUE(); break; case (((80 + 3) << 16) | 7): break; case (((80 + 4) << 16) | 7): break; case (((80 + 5) << 16) | 7): break; case (((80 + 6) << 16) | 7): break; case (((80 + 0) << 16) | 4): break; case (((80 + 0) << 16) | 9): break; case (((80 + 1) << 16) | 9): break; case (((80 + 2) << 16) | 9): break; case (((80 + 3) << 16) | 9): break; case (((80 + 4) << 16) | 9): break; case (((80 + 6) << 16) | 9): break; case (((80 + 7) << 16) | 9): break; case (((80 + 8) << 16) | 9): break; case (((80 + 9) << 16) | 9): break; case (((80 + 10) << 16) | 9): break; case (((80 + 11) << 16) | 9): break; case (((80 + 12) << 16) | 9): break; default: switch ((_local5 & 4294901760)){ case (1 << 16): break; case (2 << 16): _local4 = new ACT_EXTSETX(); break; case (3 << 16): _local4 = new ACT_EXTSETY(); break; case (4 << 16): _local4 = new ACT_EXTSTOP(); break; case (5 << 16): _local4 = new ACT_EXTSTART(); break; case (6 << 16): break; case (7 << 16): break; case (8 << 16): break; case (9 << 16): break; case (10 << 16): break; case (11 << 16): break; case (12 << 16): break; case (13 << 16): break; case (14 << 16): break; case (15 << 16): break; case (16 << 16): break; case (17 << 16): _local4 = new ACT_EXTFORCEANIM(); break; case (18 << 16): break; case (19 << 16): break; case (20 << 16): break; case (21 << 16): break; case (22 << 16): break; case (23 << 16): _local4 = new ACT_EXTSETDIR(); break; case (24 << 16): _local4 = new ACT_EXTDESTROY(); break; case (25 << 16): break; case (26 << 16): _local4 = new ACT_EXTHIDE(); break; case (27 << 16): break; case (28 << 16): break; case (29 << 16): _local4 = new ACT_EXTSHOOT(); break; case (30 << 16): break; case (31 << 16): _local4 = new ACT_EXTSETVAR(); break; case (32 << 16): _local4 = new ACT_EXTADDVAR(); break; case (33 << 16): break; case (34 << 16): break; case (35 << 16): break; case (36 << 16): break; case (37 << 16): break; case (38 << 16): break; case (39 << 16): break; case (40 << 16): break; case (41 << 16): break; case (42 << 16): break; case (43 << 16): break; case (44 << 16): break; case (45 << 16): break; case (46 << 16): break; case (47 << 16): break; case (48 << 16): break; case (49 << 16): break; case (50 << 16): break; case (51 << 16): break; case (52 << 16): break; case (53 << 16): break; case (54 << 16): break; case (55 << 16): break; case (56 << 16): break; case (57 << 16): break; case (58 << 16): break; case (59 << 16): break; case (60 << 16): break; case (61 << 16): break; case (62 << 16): _local4 = new ACT_SKIP(); break; case (63 << 16): _local4 = new ACT_EXTSETEFFECT(); break; case (64 << 16): _local4 = new ACT_SKIP(); break; case (65 << 16): _local4 = new ACT_EXTSETALPHACOEF(); break; case (66 << 16): _local4 = new ACT_EXTSETRGBCOEF(); break; case (67 << 16): _local4 = new ACT_SKIP(); break; default: _local4 = new CActExtension(); break; }; }; (March 4, 2014, 4:45 pm) Anonymous: Code snippet was too long. It's a huge (over 400 statement) switch() with a bunch of statements that look like this: case ((0 << 16) | 0xFFFF): break; case ((1 << 16) | 0xFFFF): break; case ((2 << 16) | 0xFFFF): break; etc. When it gets down to the default case, it has another switch() nested inside of it. (March 4, 2014, 4:51 pm) Anonymous: Oh, it's the left shift operator messing up the comments, not the length. Nevermind. (March 4, 2014, 4:53 pm) sinnfreichan: there's pastebin for that, anon... (March 5, 2014, 12:36 am)
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Tags for Explosive_Lemon.swf: Game - crappy
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