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Anon: Nice brain excercise... But lags on my crap excuse for computer loooool :( (January 18, 2008, 8:14 pm) cool: its pretty cool, but i'm stuck at the white one :( (January 18, 2008, 8:52 pm) Anonymous: Nice game :) White one was the easiest. (January 18, 2008, 9:11 pm) a_g: what is the secret key to the white room? (January 19, 2008, 4:26 am) Anon: Took a while to understand (he he), but it's nice. (January 19, 2008, 12:26 pm) shinigami: valkosen huoneen ratkausu: menkää niihin jo ratkaistuihin huoneisiin; siellä seinässä näkyy ratkaisu... go to already cleared room and watch those walls lol... (January 19, 2008, 12:49 pm) wawawwwaw: This was a fun game! :D (January 19, 2008, 5:23 pm) uliuli: i can't figure out the solution in the redroom. Please help. (January 20, 2008, 7:56 pm) fri: red room is based on dice. this hint should be enough to beat red part. (January 20, 2008, 11:23 pm) godsynthesis: Very cool, loved it (January 21, 2008, 1:27 pm) anon: I dont get the green room at all. (January 22, 2008, 2:02 pm) anon: Really need help with the green room. I guess I'm suppose to fill it but I cannot. Have been trying to do it for hours for days. All the others are done. (January 22, 2008, 3:23 pm) Tessa: Could someone give hints on all the rooms? I only figured out the red room. Awesome game by the way, takes a lot of brains to figure that out. (January 23, 2008, 5:43 pm) ygfhjgfhjghj: THAT WAS FUCKING INTENSE (January 25, 2008, 6:18 pm) fri: red: this one is based on dice blue: start from bottom yellow: just click, some squares are connected to the closest ones, so clicking twice may help violet: find them all green: fill whole surface. six trapezoids, six sides of cube. orange: find all pairs white: ... I hope I didn't ruin your game with these spoilers.. (January 27, 2008, 10:09 am) woot: Solve all other rooms before going to the white. To solve white - check all previous rooms for the hints. ??? Profit. (February 8, 2008, 11:07 pm) unknown: Can someone please tell me what to do in the white room? Ive been stuck there for the past couple days. (February 13, 2008, 3:41 pm) Legoroy2: Busted through it. Not hard when you know what it's asking. Red: The Dice Matrix Each wall has six spots, two walls you can operate. Mousing over the walls shows which side has the number of spots. The rules of a dice are that opposite sides add up to 7, so 6 and 1, 5 and 2, 4 and 3. Go check if you have one. Therefore, you can work out which spots on the dotted walls are real by examining the opposite side. Blue: Colier's Corridors Starting from the middle of the floor, work your way to the center of the roof by following the path with your mouse. The path splits so it's pretty much trial and error. Yellow: Switch Panels Clicking on a dot affects itself and the adjacent panels. I believe the goal is to light all panels, but I wasn't paying attention. Green: Trainers with Trapeziums Each wall contributes to the whole cube, but only one button per wall can be used. The point is that all the six shapes chosen have to make a full square without overlapping, so choose carefully. Orange: Scale Pairs Each dot corresponds to another dot on a different wall with the same diagram. I had to draw myself a chart for this. Violet: Sate-Light Em' Up Locate all the satellites without bumping into the spiders. Another memory game. White: Void The walls are made up of three circles which can cycle through a variety of previously encountered colours when clicked. Each wall has a colour and a size, such as red-small or blue-medium. You must look through the rooms you have already completed to find the circle size on the wall of that room's colour. I can't really explain it well, so look into it for yourself. And that's what Dark Room wants you to do. Good luck! (February 19, 2008, 9:27 pm) Cloudakira: This was very easy, but very fun. I love mind games like these, the only one that was difficult was the blue room cuz my mouse sucks. (July 1, 2008, 1:38 am) zeruf: god i thought red had SO many factors, the layers spining clockwise/counterclockwise and their correlations, the side from where the light came from at lightup, the point of the animation cut in the "black" part of the middle layer, trying to fill out the whole "black circle" animation, the synchronization of the verry middle flashing between all lit-up dots, trying to find a "lying" layer based on prevoiusly mentioned factors, trying to take it all in and seeing if it's a permutation of the factors. and it turns out ot be a firetrucking dice ! overanalyzing didin't pay out :P a tip for green: fill the left side first. (February 15, 2011, 11:41 pm)
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